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Learning To Program – A Beginners Guide – Part Two

by Matthew Adams

In part two of this series, we’re going to get set up with an environment in which we can execute code.

If you’re running a version of Windows on your desktop/laptop, then this is the post for you.

If you’re running a version of Linux on your desktop/laptop, then this is the one you need.

If you’re running a version of MacOS X on your desktop/laptop, Just download and install Mono 3.0 on your Mac using this standard package installer..

Learning To Program – A Beginners Guide – Part One – Introduction
Learning To Program – A Beginners Guide – Part Two – Setting Up
Learning To Program – A Beginners Guide – Part Three – What is a computer?
Learning To Program – A Beginners Guide – Part Four – A simple model of a computer
Learning To Program – A Beginners Guide – Part Five – Running a program
Learning To Program – A Beginners Guide – Part Six – A First Look at Algorithms
Learning To Program – A Beginners Guide – Part Seven – Representing Numbers
Learning To Program – A Beginners Guide – Part Eight – Working With Logic
Learning To Program – A Beginners Guide – Part Nine – Introducing Functions
Learning To Program – A Beginners Guide – Part Ten – Getting Started With Operators in F#
Learning to Program – A Beginners Guide – Part Eleven – More With Functions and Logic in F#: Minimizing Boolean Expressions
Learning to Program – A Beginners Guide – Part Twelve – Dealing with Repetitive Tasks – Recursion in F#

Matthew Adams on Twitter

About the author

Matthew was CTO of a venture-backed technology start-up in the UK & US for 10 years, and is now a Founder of Endjin Ltd, which provides technology strategy, experience and development services to its clients who are seeking to take advantage of Microsoft Azure and the Cloud. You can follow Matthew on twitter.