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More Xamarin platform setup gotchas

by Pascal Arnould

Today my Xamarin trial expired – Sadface. But @endjin generously supplied me with a new Xamarin.Android and Xamarin.iOS Business edition license, things were looking up – Happyface! However after activating the new license and upgrading to a newer version of Xamarin Studio on both my Mac and the guest Windows 8 OS, my master solution containing all the projects for the different platforms (Android, iOS and Windows Phone) was no longer building. I’m not sure whether this really happened as a result of the license activation and/or the upgrade but I was once more in trouble with my Xamarin platform setup – Sadface! […]


Android Device Manager and SDK Location

by Pascal Arnould

After going through the Xamarin installation instructions for Mac and Windows , I ended up in a situation where the AVD Manager ( Android Virtual Device Manager ) on my Windows VM would not let me create a new AVD […]


A short explanation of Windows Phone capabilities and how to enable the camera […]


Windows Phone Registration Failure: Error 0x64

by Pascal Arnould

A quick fix to error 0x64 when registering a new Windows Phone device […]


Windows Run Commands for Developers

by Pascal Arnould

The other day I wanted to bring up the Windows “Program and Features” panel using the run command (Win+R or just start typing in the Start screen in Win 8). Something I’ve done countless number of times in the past. For some reason, I had a complete blank and couldn’t recall what that particular command was. So I thought it would be good to have a couple of tips and some of the most useful run commands for Developers (and everybody else) in one place […]


Xamarin platform setup gotchas

by Pascal Arnould

Yesterday I attended the “C# and Mvvm – Developing apps for all of Android, iPhone and Windows” event hosted by Stuart Lodge at Modern Jago. In preparation for the day I had the daunting task of setting up my Mac (OS X 10.8) for cross platform development with Xamarin. While most of it was fairly straight forward and well documented (see Installing Xamarin.iOS), I came across a few gotchas worth blogging about.